Company Showcases Latest Software Upgrades and Products for Immersive Learning and Flexible Learning Environments
ORLANDO – FETC, Booth #1034 (Jan. 26, 2022) – ViewSonic Corp., a leading global provider of visual solutions, showcases its wide range of display technologies, collaboration solutions and esports products for flexible, next-generation teaching and learning at the FETC Conference, January 26-28, 2022 in Orlando, FL. ViewSonic® esports and education solutions help transform classrooms into immersive and collaborative learning environments, from interactive learning with ViewBoard® interactive displays and myViewBoard™ collaborative software to esports curriculum and arena development solutions.
ViewSonic at FETC will showcase:
•ViewBoard® Interactive Flat Panel Displays
- Award-winning 65-, 75- and 86-inch ViewBoard interactive displays with responsive multi-touch interactivity for powerful out-of-the box classroom collaboration
- myViewBoard™ Ecosystem Software Upgrades
The powerful myViewBoard software tool allows teachers to plan/build lessons, create engaging content, seamlessly import multimedia files, easily save to the cloud and connect with students. The latest upgrades include:
- Whiteboard: Open Learning Format (OLF): cross-platform support and Participation Mode in Whiteboard Windows
- Clips: Video quizzes; My Lesson Plans and Classroom Breakout Groups
- Manager/Manager Advanced: API Integration for message broadcasts; ViewBoard Box RS232 control for select non-ViewSonic displays (such as Promethean, SMART, Sharp, and Newline); User Access Management and Restore Point
•Esports Station Gaming Monitors in the FETC Esports Theater
The ViewSonic ELITE™ XG271QG and ELITE XG251G deliver high-performance with features engineered for professional-level gaming in competitive esports.
- The XG271QG is a 27-inch QHD (2560x1440) monitor with 240Hz refresh rate, a 1ms response time and NVIDIA Reflect and GSYNC technologies
- The XG251G is a 25-inch monitor with native 1080p resolution with a 360Hz refresh rate, 1ms response time and NVIDIA Reflect and GSYNC technologies
At FETC 2022, ViewSonic is the official sponsor of the esports arena that will host panel experts and product demonstrations and provide guidance on equipment needs, team organization, paths to graduation and scholarship opportunities. ViewSonic will host three esports panels. Danny Ordway from ViewSonic and Ruben Caputo from California State University, Dominguez Hills will be part of discussions that talk about esports curriculums, building teams and putting together the technologies for esports labs. The panels include:
•Esports in Education: Skills, Exposure & Student Development
Wed. Jan. 26 from 12:15 PM - 12:45 PM
Explore how esports helps students develop in many ways from gaining skills in areas like technology and broadcasting to building confidence and relationships by being a part of a gaming community.
•Beyond Competitive Gaming: Career Opportunities in Esports
Thurs., Jan. 27 from 12:30 PM - 1:00 PM
Esports has grown into a robust industry with career opportunities. Learn about all the different careers available to graduating students today in the gaming industry beyond becoming a professional player such as coaching, broadcasting, in game design, streaming and management.
•Building Esports Facilities & Technology Labs and Why They Are Important
Fri., Jan. 28 from 12:00 PM - 12:30 PM
Most schools start their esports programs in a classroom room with few resources aside from eager students. These classrooms evolve into esports labs and feature a competitive playing and broadcast area, instruction, and design space, and more. State of the art facilities include a gaming arena where esports teams can compete in front of a live audience. Discover how important these different stages are for learning through direct exposure and engagement.
“It's an honor to host these sessions at FETC 2022 with our close partner Ruben Caputo from Cal State University of Dominguez Hills,” said Danny Ordway, Vertical Marketing Manager at ViewSonic. “We are both excited to share insight and examples on developing an innovative esports program, building a multi-use incubator lab, student development, community involvement, career opportunities, the power of working with sponsors and much more. These sessions will provide a company sponsor perspective and an educational institution's perspective on supporting and growing esports in education programs.”
Danny Ordway – ViewSonic Esports Marketing: Vertical Marketing Manager
Daniel Ordway has held positions in technology and entertainment throughout his 19-year career. A graduate from the University of Southern California with a Master's in Business Administration from Loyola Marymount University, Mr. Ordway has held impactful marketing management positions at Universal Music Group, Kingston Technology/HyperX, Beats Music, Apple, NextVR and ASUS. Working closely with top handpicked talent from technology and entertainment Mr. Ordway was an integral part of the team that contributed to the success of Beats Music which was acquired by Apple in 2014. Mr. Ordway is currently a vertical marketing manager at ViewSonic and is responsible for overseeing esports in education, marketing strategy, partnerships, and activities for all gaming products.
Ruben Caputo – California State University, Dominguez Hills: IT Consultant, Esports Academic Advisor and GM
Ruben Caputo has been working in Education Technology for the past 11 years at California State University Dominguez Hills. After graduating from Biola University with a Bachelor of Science degree in Business Marketing, he obtained a position working for Apple's Education Team as a Partner Manager focused on Business development. It was during his time at Apple that he grew fond of working in the Education world. In 2011, he started implementing graduate level course curriculum design to the Dominguez Hills College of Education School Leadership Graduate programs. Furthering his educational background, Ruben obtained his master's degree in Technology Entrepreneurship from the University of Maryland. He is part of Google's EdTech team that promotes universal design practices to bring forth a more connected space for K-12 educators and learners. Ruben's leadership has gained him the role of Academic Advisor & General Manager for the Esports Association that serves upwards to over 600 active students/alumni. His technology background has earned him the active position of the College of Education IT Consultant under the IT Academic Division. Ruben thrives to empower educators. He believes in equal access in order to personalize and bring engagement in education as one of the ways to better the world.